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Hunter and Archer Skills
Strong Shot  · Stone Grasp Shot  · Lightning Reflexes  · Shocking Shot  · Twin Fang Shot  · Armor-Cutter Shot  · Marksman  · Dual Weapon Fighting

Strong ShotEdit

Placeholder other
Description Adds 1 Charge Point, Deals regular attack effects and damage to a single enemy target plus X points of physical damage after casting
Type
  • Attack
Equipment req. None
Element None Cast Time Instant
Skill lv. Lv. req. MP Cooldown Effects Price
1 6 25 1.5s 100 Additional Damage 80 Copper
2 10 25 1.5s 141 Additional Damage 1 Silver 52 Copper
3 14 35 1.5s 178 Additional Damage 3 Silver 54 Copper
4 18 8 Silver 10 Copper
5 22 16 Silver 12 Copper
6 (Max) 26 25 1.5s 279 Additional Damage 31 Silver

Stone Grasp ShotEdit

Placeholder other
Description Adds 1 Charge Point, Deals regular attack effects and damage to a single enemy target plus X points of physical damage and causing enemy falling into slow state
Type
  • Attack
  • Debuff
Equipment req. None
Element None Cast Time Instant
Skill lv. Lv. req. MP Cooldown Effects Price
1 6 25 12s 40 Additional Damage and Slow 1 State 80 Copper
2 12 25 12s 64 Additional Damage and Slow 1 State 2 Silver 30 Copper
3 18 35 12s ? Additional Damage and Slow 2 State 8 Silver 10 Copper
4 (Max) 24 25 1.5s 105 Additional Damage and Slow 2 State 22 Silver 65 Copper

Lightning ReflexesEdit

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Description Increases evasion by 30% for xx seconds
Type
  • Self-buff
Equipment req. None
Element None Cast Time Instant
Skill lv. Lv. req. MP Cooldown Effects Price
1 8 19 30s 10 seconds 1 Silver 5 Copper
2 16 26 30s 15 seconds 8 Silver 10 Copper
3 (Max) 24 34 30s 20 seconds 22 Silver 65 Copper

Shocking ShotEdit

Placeholder other
Description Physical finishing skill: You can inflict standard attack damage with X extra physical damage against a single enemy target and force the target to retreat or collapse.
Notes Can cause Knockback and Stun
Type
  • Attack
Equipment req. Charges
Element None Cast Time Instant
Skill lv. Lv. req. MP Charges Price
1 2 3 4 5
1 6 28 50 Extra Damage 110 Extra Damage 170 Extra Damage 230 Extra Damage 290 Extra Damage 80 Copper
2 10 28 75 Extra Damage 160 Extra Damage 245 Extra Damage 330 Extra Damage 415 Extra Damage 1 Silver 52 Copper
3 14 39 100 Extra Damage 210 Extra Damage 320 Extra Damage 430 Extra Damage 540 Extra Damage 3 Silver 54 Copper
4 18 39 ? Extra Damage ? Extra Damage ? Extra Damage ? Extra Damage ? Extra Damage 8 Silver 10 Copper
5 22 50 ? Extra Damage ? Extra Damage ? Extra Damage ? Extra Damage ? Extra Damage 16 Silver 12 Copper
6 (Max) 26 50 150 Extra Damage 330 Extra Damage 510 Extra Damage 690 Extra Damage 870 Extra Damage 31 Silver

Twin Fang ShotEdit

Placeholder other
Description Adds 1 Charge Point, Deals regular attack effects and damage to a single enemy target plus X points of physical damage. 50% chance of double attack.
Type
  • Attack
Equipment req. None
Element None Cast Time Instant
Skill lv. Lv. req. MP Cooldown Effects Price
1 16 3s 196 Additional Damage 8 Silver 10 Copper
2 20 3s 230 Additional Damage 11 Silver 67 Copper
3 24 3s ? Additional Damage 22 Silver 65 Copper
4 (Max) 28 45 3s 295 Additional Damage 41 Silver 43 Copper

Armor-Cutter ShotEdit

Placeholder other
Description Adds 1 Charge Point, Deals regular attack effects and damage to a single enemy target plus X points of physical damage. Can reduce target's physical defense by 20%.
Type
  • Attack
  • Debuff
Equipment req. None
Element None Cast Time Instant
Skill lv. Lv. req. MP Cooldown Effects Price
1 16 1.5s 157 Additional Damage 8 Silver 10 Copper
2 22 1.5s 198 Additional Damage 16 Silver 12 Copper
3 (Max) 28 1.5s 236 Additional Damage 41 Silver 43 Copper

MarksmanEdit

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Description Passive skill obtained after promotion to Hunter
Type
  • Passive
Equipment req. None
Element None Cast Time None
Skill lv. Lv. req. MP Cooldown Effects Price
1 (Max) 6 None None Long-range weapon Attack Speed +30% 0 Copper

Dual Weapon FightingEdit

Placeholder other
Description Passive skill obtained after second promotion to Archer
Type
  • Passive
Equipment req. None
Element None Cast Time None
Skill lv. Lv. req. MP Cooldown Effects Price
1 (Max) 16 None None Can wield a one-handed weapon in each hand. 0 Copper

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