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Sages are part of the Acolyte class. They are seen as the jack of all trades (master of none) as they can do several things and are a versatile class. Sages have the ability magic to transform into three animals: Shadow Wolf, Great Eagle and Giant Ape, they also have healing and support skills. Wolf form is a sages attack form to deal good DPS, eagle is the magic form that contains two useful speed buffs and ape is a tanking form with skills that boost malice.

Weapon useEdit

Sages can use Hammers, Two-Hand Hammers, and Staves as well as equip Priest Apparel.

Becoming a SageEdit

Once a Priest reaches level 30, they are given the choice to become a Sage.

Quest ProgressionEdit

Visit the Class master, see ____ in moonlight forest and take the quest. Level to 30 and deliver the Letter of Recommendation to the Class Master.

SkillsEdit

Not including priest and acolyte skills,
Name Description MP cost Cast time Cool Down Swift Blade Serenade Causes XX amount of magic damage to a single target. Adds 1 charge point. 80 2s 2s
Nature's Wrath Finishing skil that requires charges. All enemies within 8 meter radius will become dizzy and suffer damage. The more charges, the higher the damage. 123 Instant None
Great Eagle Form Causes one to transform to the form of the Great Eagle form. Movement speed +XX% and Magic critical hit ability +XX%. After transformation only skills of current form can be cast; casting again restores one to their original form. 64 Instant 2s
Leaf on Wind Increases movement speed by 60%. The higher the level of this skill, the longer the duration of the effect. Must be cast under Great Eagle form. 64 Instant 60s
Feather Dart Magic skills cast on an enemy target will inflict XXX points of Magic damage to the enemy. Must be cast under Great Eagle form. 80 Instant 1s
Roc Wing Dart Causes XXX points of Magic damage and causes target to fall into Slowed status. Must be cast under Great Eagle form. 80 1.5s 5s
Feather Wing Needle Causes magic damage to a single target. While skill is active, target loses 400HP every 2 seconds. Adds 1 charge point. Must be cast under Great Eagle Form. 150 1s 5s
Tropic Winds Movement speed plus +15 whilst skill lasts and heals HP. The higher the skill, the longer it lasts. Must be cast under Great Eagle Form. 60 Instant 2s
Shadow Wolf Form Causes one to transform to Shadow Wolf's form; hit +XX%, evade +XX%, physical critical hit rate +XX%, and attack speed +XX%. After transformation only skills of current form can be cast; casting again restores one to their original form.
Rendering Fangs Charge +1 point. After applying skill, causes enemy targets to receive regular attack, in addition to XXX points of physical injury/damage. Must be cast under Shadow Wolf form.
Silent Predator This is a physica skill cast on oneself in Shadow Wolf form. Makes you invisible for a limited time, but movement speed is decreased by 15%. There is a chance you will be detected by mobs at the same or higher level as you, and this cannot be cast during combat.
Flash Ambush After casting, one can move rapidly to a single enemy target's side, inflict XXX points of damage to the enemy, and interrupt target's skill casting so that target will fall into Stasis for 2 seconds. Must cast under Shadow Wolf form and Silent Predator. Adds 2 charge points.
Coupe de Grace Requires charges. You can cause XXX points of physical damage to a single enemy target, dependant on the number of charges, and there is a 75% chance of double damage and 50% chance of triple damage. Must be cast under Shadow Wolf form.
Swift as Nightfall Increases movement speed by 30%, but loses effectiveness after being attacked.
Giant Ape Form Causes one to transform to the form of a Giant Ape; increasing max HP by +XX%, decreasing damage taken by -17%, and increasing hit by +15%; after transformation only skills of current form can be cast; casting again restores one to their original form.
Giant Ape's Rage Physical skill cast on oneself while assuming the form of a Giant Ape; increases damage from regular attacks by +XX% and Enemy Malice +100% while this skill is active.
War Cry sing this skill while assuming the form of a Giant Ape, hit accuracy -60%, for all enemy units within 8 meter radius and increases Enemy Malice by +XXX.
Mental Shock Requires charges. Must be cast while assuming the form of a Giant Ape. Casting will cause XXX physical damage to target and cause the depletion of 100pts of MP in target within an 8 meter radius of oneself.
Power Wave Charge +1 point. Causes regular damage to an enemy plus XXX addition physical damage. Must be cast under Great Ape form.
Battle Fury Requires charges. Casting will cause you to become berserk; increases damage from attacks by XX% and also increases attack speed by 25%. Must be cast under Great Ape form. Length of skill Depends on number of charges: 15s, 20s, 25s, 30s, 40s
Jungle Fist Fury Causes XXX Physical Damage to an enemy as well as causing them to fall into stasis for 2 sec.
Rose Blessing Cause a single target to have XX% chance of reflect XX% of damage sustained back to the attacker after casting.
Spring of Mana Party skills activated for oneself and for teammates in the same screen: Once sitting down after the activation, XXX MP will be added during the automatic re-start of this skill. Teammates who leave Party or not in the same area will lose this Party Skill. A skill user can only active one Party skill at a time.
Nature's Blessing Party skills activated for oneself and for teammates in the same screen: Increases the party's nature resistance by +XX points, and reduces the amount of magic damage sustained by -XX points.
Nature's Breath After casting it can restore XXX - XXX HP points to a single friendly target instantaneously. Adds 1 charge point.
Spirit Mend Able to instantaneously restore a single friendly target's HP by XXX - XXX points, and also restore XXX HP every 2 seconds while skill is active.
Nature's Bounty An AoE healing skill that restores XXX - XXX HP of allies in an 18m radius around target, and also restores XXX HP every 2 sec. Length of skill depends on number of charges: 8s, 10s, 12s, 14s, and 20s respectivly.

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